- Major Decisions:
- World Generation, Environment, Food Spores, and a Chemical System will be our only focus. Organism, Evolution, and AI will come secondary.
- A Server / Client architecture will be included, time permitting. We decided to keep this in mind while developing.
- November:
- Food Spore
- Final decision on Chemical System
- Finalize World Cell basics
- Begin long term "history" brainstorming\implementation
- December:
- Finalize Food Spore implementation
- Begin Chemical System skeleton
- Ability to save game state
- Finalize World, History, and POI generation
- January:
- Chemical\World Cell integration
- CODE-A-THON: 5 days to finish the ties of various systems, depending on work done in Nov. and Dec. Bug fixes, testing, polish, etc.
- Final stretch of this plan, evaluation, and beginning of Organism implementation
The next three months will lay out the finer details of our long term goals of dynamic and emergent gameplay, exciting stuff!
See full version: http://code.google.com/p/ucf4053-biogenesis/wiki/ThreeMonthPlan
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